Thursday, November 27, 2008

Atari 2600 label maker - more ways to waste time in a constructive, kind of creative way (2008)

My good grief! The fun that can be had with this fantastic site hosted app;

http://www.labelmaker2600.com/

Easy as HTML to get started, but I get the feeling some of us will not be content until we have done all the pictures in the world as the stars of their own Atari 2600 packaging. Well, for starters, here is one I did earlier;



But not only that, you can update the packaging to reflect the early to mid eighties style revamp;




The website find of the year! Expect this blog to clog up with an alternate reality of Atari console fodder.

Wednesday, November 26, 2008

Review - The Walking Dead #55 (Image Comics)



WARNING - SPOILERS!!!!

In the letters pages,('Letter Hacks'), at the end of this book, Robert Kirkman expresses his, and his teams, satisfaction at this issue. The fact that it has come out a mere fortnight after issue 54 is a cause for celebration - the fact that it is so bloody fantastic and brilliant makes me incredibly happy - all this, and Batman #681 (ie the end of 'Batman RIP') to follow.....glorious. A lot of people will be happy with this issue of 'The Walking Dead', and it will, no doubt, get great reviews. All fully deserved.

Back to the book in hand - what is it that makes this issue so amazing? It is simple - Kirkman is starting to peel off plots and drop them all over the pages, which are again gloriously drawn by Charlie Adlard. If anything, Adlards art looks cleaner and fresher in this issue, and the emotion he manages to portray on these drawings of people is a high point for me issue after issue. In this single issue we got a further exploration of Ricks mental anguish and an insight into his fears. Slowly, I believe, we are seeing our 'hero' unravelling. It is a good job there is a new Sheriff in town. None other than the excellent Sgt Abraham Ford, the Warrior / Protector. There is a section where Sgt Ford gets to work out his action-man mojo on some 'roamers'. He doesnt do a lot else this issue of note, other than a get into a little bit of a debate with Rick. On top of that, you get a new perspective on the undead - a startling new avenue of exploration that neatly dovetails with the arrival of the new characters and specifically Dr Eugene Porter. Alongside that, there is a sense of fatigue and agitation amongst some of the group. Finally, to say that the ending is shocking.........I gasped. I never really gasp when reading comics, but this ending - it made me gasp. Kirkman, as I have said before, really seems to put a lot of energy into ending the issues on a cliff-hanger. This one is one of the best. Trust me.

After the bloody denouement of the prison siege and the relative calm of the following issues, 'The Walking Dead' has now begun a trajectory that is near impossible to chart - but it is certainly going upwards and onwards, and it is managing to be exciting and consistent and credible. The shocks and revelations are believable whilst being exciting and they genuinely move the story on. Lets hope (please!) we get one more before the end of the year.

Morecambe and Wise Atari advert for Christmas 1982

Just to get you into the Christmas Spirit - and seeing as we are in dire financial times and all that - I think that the Atari 2600 could be a viable alternative to the Wii this Christmas. Of primary interest is the price - observe the listing below as a guide;



Then, just show your kids this advert from a long time ago (1982)and they will understand everything - like the Wii, the 2600 is about playing with friends and family, a communal exxperience. Like the Wii, the Atari games are not so much about the cutting edge in Graphics technologies - rather than that, and better than that, it is about pure playability (who can deny Pac-Man (albeit not the Atari version) is a true gaming classic and deserves its status as such?). Finally, the 2600 is a discreet, charming addition to any household, unlike the monolithic PS3 and Xbox 360. Anyway, here is Morecambe and Wise to seal the deal;




and if you want to see a non-Christmas advert with Morecambe & Wise, an Atari console, Ernie Wise gamely playing the legendary ball-breaker that is Defender, and Eric Morecombe taking the opportunity to cop off with a woman on the sofa, then have a look below;

http://video.play2000games.com/video/462

Finally, for no other reason than that I like it, here is a flyer for Defender, the timeless and still hard-as-nails shooter from Williams (so many buttons!!)



Flyer was sourced from here;

http://www.flickr.com/photos/racketboy/

Link

http://www.atariage.com/2600/index.html?SystemID=2600 - a fantastic Atari 2600 resource

and this is just.......genius. Words nearly fail me;

http://www.labelmaker2600.com/

Wednesday, November 19, 2008

Young Liars - and specifically issue #9 - and you may ask yourself, well, how did I get here? (Vertigo, 2008)



Warning SPOILERS!!!

David Laphams 'Young Liars' is proving to be an amazing experience - not always entertaining, sometimes confusing, but amazing indeed. The plot is not linear in the slightest - it hops, skips and jumps around time until, frankly, I am lost.

But it is the only comic book out now that can make me gasp and laugh at the same time. In fact it is the only book ever to make me laugh and gasp at the same time.

In this issue, we learn that, maybe, the invasion of the spiders from Mars is really just Sadie’s delusional dream -- but only “maybe” as Sadie’s confrontation with her mother and half-brother suggest that it could be real. Except that Danny knows she confuses reality and this delusional dream of hers, and has somehow worked to influence it, to change his role in it from the father/invader to hero Danny Duoshade. We’re never told how Danny accomplished this, but the idea is very intriguing.

As is Sadie’s continual failure to stop this invasion. Danny narrates that she always fails and always somehow lets five spiders escape, suggesting that this delusion is some sort of psychological defense, a reason to live in a way. Or, those five spiders actually keep escaping the same way villains continually escape the hero after being foiled in superhero comics. Lapham purposefully references superhero comics as Danny calls the manic, violent, excitable Sadie “Superhero Sadie,” the survival persona of Sadie who hunts the spiders and saves the world... but not quite.

What’s amazing is that the story Lapham is telling could turn out to be something as simple as a messed up girl with a bullet in her brain who is delusional, or it could be a full-out invasion by spiders from Mars with this Martian spider-princess as the only line of defense. Even Danny isn’t totally convinced that one possibility is the true one, and Lapham is brilliant at making both seem equally likely. There’s even the hint of questioning why they both can’t be true.

I cannot begin to summarise, and do not advise any newcomers to do anything other than, if they wish to join in on Laphams fun, then start with issue #1. You will still be confused within a few issues, but still, start at issue #1 or you will never ever understand.

Ostensibly about a group of 20-somethings from New York, all potentially treacherous, mainly psychotic, self serving and messed up, lurching from one disaster to another, their lives constantly in danger.

However, it is funny, energetic and vibrant. There is a lot of love going into this book, and it really deserves to be read by anyone with a love for comic books. Lapham, who writes and does the art in the book, and it is a great achievement.

But anyway, back to issue #9 - this was the one that sent me from confused to over the edge. Now I am just going to read the thing and whatever happens on the page happens and there will be no questioning from me. I will trust David Lapham to deliver all the answers in due course or when (if) he sees fit to do so.

So - are these Spiders real? Who the hell is the guy who turns up at the end (this was the bit where I laughed and gasped at the same time)? What was going on with Sadies mom? and dad? The dad seemed fine a few issues ago, why is he dying now and what is with the dwarf and the prostrate?? Why is the anorexic acting like nothings wrong even though she is in league with these Spiders.....? Has Danny really lost his penis and will it not grow back?

My head hurts. They are collecting the first few issues in a trade and calling it 'Daydream Believer' - out Dec 2008. Relive it all in its gory, brutal, funny, weird beauty.

Whatever happened to Infinite Horizon? The frustration of the comic book reader and awry scheduling.

'The Inifnite Horizon', and updating of 'The Odyssey' to reflect a modern day America and its troubled relationship with the Middle East, was given much fanfare and attention late last year by Image comics, who were to publish the 6 part series, and the comic community at large.

The initial episodes lived up to the hype, with both the story (by Gerry Duggan) and the art (by Phil Noto) being high calibre and individual enough to stand out from the ranks of superhero titles.

The first 3 episodes had been shipped by Spring 2008, but since then - nothing. No news on the official creator site www.the-infinite-horizon.com. Try googling for news - nothing, just the solicitations for #4 and onwards.

Considering this was a title that justified the hype, it seems a great shame that we may not get the chance to finish reading this story. Or maybe it will come out in another year or so. But will anyone care? You can expect delays when it comes to comic book scheduling and releases. You need to be patient and allow a month or 2 of no releases on a title - but a 6 month delay? Longer than 6 months? It smacks of trouble, and inevitably there will be frustration, and ultimately indifference, on the part of the reader, the person who has put it on their pull list. The person who has been led to believe a 6 issue series should come out in regluar instalments. When issues fail to ship you lose continuity (which can always be remedied by reading the previous issues again), but more fundamentally, the reader can lose faith in the product.

I hope Image and the creative team behind 'The Infinite Horizon' can get the remaining issues out. I hope they still get a substantial readership. They deserve it for such an interesting and innovative title. If they leave it much longer though, I think it may be too late. In that case, 'Infinite Horizon' may be an apt description on the shipping dates for #4, 5 & 6......

Thursday, November 13, 2008

Reaction to Walking Dead 54, plus more Kirkman news (2008)

IGN review of Walking Dead 54

weeklycomicbookreview.....review

comixtreme view

Also - is Walking Dead 55 going to be out next week??? If the Diamond shipping list for next week is to be believed, then it will be. 2 issues of The Walking Dead in 2 weeks................?

Finally, Kirkman announces the end of the Brit title - I thought it was mildly entertaining but not a patch on Invincible and Walking Dead;

Brit ends - CBR article

GB84 - who was the real Stephen Sweet (aka 'The Jew')???


In David Peaces haunting, brilliant book 'GB84', the character of Stephen Sweet, enemy of Socialism, the Miners Strike and the free market, is portrayed as an eccentric and emotional Right-wing warrior in thrall to the UK Prime Minister, Margaret Thatcher. A peculiar figure in the book, he is both a fierce defender of Conservative values and a fragile, emotional creature with a flamboynt sense of style. He is one of the main characters in Peaces haunting account of the dispute (that went for a over a year between 1984 and 1985) between the National Union of Mineworkers (NUM) and the Conservative Government of the day.

But who was Stephen Sweet - was he a fiction, a faction or a composite of several figures involved in the dispute?

It seems that Stephen Sweet was simply based on the Milionaire David Hart, an advisor to Thatcher and the National Coal Board Chief Ian MacGregor. Through his efforts to get Miners back to work, to break the picket and to establish a breakaway Union of Democratic Mineworkers, who did not support the NUM action. He was associated with the Thatcher family, including Mark Thatcher, and if you read the links below, you'll find out some more about the man who is Stephen Sweet. Is it a coincidence that when you put their names together you get SweetHart???

http://www.guardian.co.uk/politics/2004/aug/25/politicalnews.southafrica A guide to an attempted coup in Equitorial Guinea - with some familiar names implicated.

http://oraclesyndicate.twoday.net/stories/2534432 - more on the 'Wonga' coup

http://www.guardian.co.uk/politics/2004/mar/01/uk.tradeunions - an article on a few of the key figures in the dispute including David Hart and Arthur Scargill

http://k-punk.abstractdynamics.org/archives/006370.html - a fantastic book review and analysis of its content, context and meaning. Highly recommended.

http://www.geocities.com/socialistparty/Documents/NumReviews.htm A socialist party review on 'outstanding accounts' of the Miners Strike.

http://www.workersliberty.org/node/2366 - media bias in the portrayal of the NUM, Miners and Police.

http://www.derechos.org/nizkor/corru/doc/harare6.html - attempted coups in African States, with Mark Thatcher and David Hart

http://en.wikipedia.org/wiki/UK_miners%27_strike_(1984-1985) - what happened before, during and after the strike.

http://www.strike84.co.uk/ - a brilliant site dedicated to the work of Martin Shakeshaft who documented the stike with his camera.

Image taken courtesy of The Guardian;

http://image.guardian.co.uk/sys-images/Guardian/Pix/gallery/2005/01/07/miner_mcphee.jpg

Wednesday, November 12, 2008

Review - The Walking Dead #54


Warning !!!! Spoliers ahead !!!!

The cover of Issue 54 promises 'All out action!' and that was also the solicitation byline that accompanied issue 54. The only thing is, what you see on the cover is not what you see in the book - not that that matters, because there is plenty of action as The Walking Dead takes a whole new direction.....

First off, let me say that 2 of the 3 new characters are already getting plenty of focus in their initial appearances in this title. Let me also state that one of them, Sgt Abraham Ford, is looking likely to emerge as the leader of this newly formed collective. He has courage, a soldiers killer instinct and capability and he has a moe human side. There are a few hints of a backstory (he had a wife and kids, he has suffered as much as anyone) and despite his brashness (and his cutting sense of humour, which raised a few smiles)he has a heart. He needs to get his companion Dr Eugene Porter to Washington DC as (he claims) he has the knowledge to help stop the advance of the undead. It seems as if the cause of the outbreak was down to the Military 'weaponizing' the advances in science and medicine, and the result was the cataclysmic end of most life on Earth.

As for the cast of regulars, they seem mistrusting of the new arrivals but are eventually persuaded to go on the road with the Doctor, Sgt Ford and Rosita (of whom we know little yet). There is still time for little cameos from Maggie and Glenn, Dale and Rick, Rick and Carl and, most interesting of all, Michonne and Rick. I dont know why, but I get the feeling that after their mutual secret swapping previously, a little more intimacy could be developing in their relationship.

Oh, there is action, and it is great - but no guns. Oh no. That would bring a herd down upon you, and a herd is what you most definately want to avoid. Listen to Sgt Ford - he is the new voice of authority.



The quality of this title remains incredibly high - the story is moving in an exciting new direction, the new characters (especially Sgt Ford) are worthy additions and the established faces all get some space in this issue too. The art from Charlie Adlard is, as ever, perfect for this title. I could imagine no-one else rendering this vision ofhope and despair so well.

That cover was a bit misleading though. But when the stuff inside the covers is as good as this, I think we can allow a little artisitic licence (and marketing) to pass us by.

Daley Thompson, Iron Maiden and one of the best damn adverts of the mid eighties (1985)

Short, sweet and to the point, this advert is a classic - 30 seconds of intensity, matching the athleticism of Daley Thompson, one of the greatest ever British Athletes, with the awesome Iron Maiden track 'Phantom of the Opera' (from their self titled debut album, with Paul DiAnno on vocals). After the rebranding as an energy drink in the mid-eighties (with this advert as a cornerstone of the new image), Lucozade went on to greater success as one of the drinks of choice for clubbers and more specifically ravers in the late eighties and early nineties (see links for more on that).



The brilliant Daley Thompson, at wikipedia

An article on the rebranding of Lucozade with Daley Thomspon and 'that' advert

An article on the 'second summerof love', acid house etc - a mention of lucozade in there, near the bottom of the article

By the way, remember Adamski releasing that single with the mocked up lucozade bottle on the cover - here is a small picture of the sleeve (it was called NRG, by the way);




Wiki entry for Iron Maiden

Marvel Zombies 3 - a review at the halfway point (2008)



After Robert Kirkman confirmed he would not be following up on his first 2 series of Marvel Zombies, I wondered, when the inevitable (because of the popularity of the franchise) Marvel Zombies 3 was announced, if the title could recover from the loss of a talent like Kirkman. Personally, I thought the fist episode of this new series was a scene setter and it took a little time to get used to. Maybe it was the change in emphasis, like the new characters and the action being based on ‘this’ Earth (and lets face it, there aren’t going to be any major superhero fatalities here, are there??), but issue number 1 didn’t quite gel. Maybe I was just being prejudiced, but I didn’t have high hopes for this third instalment of the franchise. However, after reading the second issue, I am firmly of the belief that this could turn out to be as good as the previous series.

The writer, Fred Van Lente has excelled himself here, giving lower division heroes a chance to shine. Both Machine Man and Jocasta take centre stage and are great in this second issue, establishing a sparky sort of camaraderie you would need in such dire circumstances. Machine Man is especially good, portrayed as a tragic hero, his bluster and adopted ‘human’ negativity eventually being over-ridden by his innate goodness.

Being part of the ‘interdimensional defence agency A.R.M.O.R’ these two heroes have been sent from ‘our world’, the world that houses the majority of the heroes and villains in the Marvel Universe, to a parallel world where the zombie infestation began and left utter devastation in its terrible wake. As our world is threatened, it is up to Machine Man and Jocasta to find a human on that other world and collect some blood from them in the hope that this will provide the basis of a cure to the virus of the undead. That is the plot, but in that you get plenty of gory action and gross humour (like swinging on intestines until they split, and guess what pops out??), and also the other more sombre and chilling moments that make this episode stand out. You’ll know what I mean when you get to the bit where the Inhumans (the undead Inhumans…) turn up for a Banquet…..

Having the Kingpin as the main Zombie makes sense, after all, who else would be able to seize power so efficiently in a power vacuum? His secret is also perfectly believable in this unreal and undead world.

Towards the end of the episode, when Machine Man sees such terrible things that his anger at the human race is dwarfed by his revulsion of the zombies, and he goes into all out action mode, thenthe whole thing really gets elevated to the category of 'great comic book'. This is helped immensely by the artwork of Kev Walker who does a grand job of portraying the misery of the damned, the evil and debased undead and some stirring staging of action scenes. A great cliffhanger at the end as well.

If you haven’t indulged in Marvel Zombies 3 yet, don’t wait for the Trade, pick it up now and get into the sleeper hit of the autumn – it is shaping up to be that good.

Wednesday, November 05, 2008

I am confused about Crossed



I am confused about Crossed (from Avatar Comics). I really enjoyed the first issue (which was a scene setter numbered as #0 and which I have written about here) but the second (i.e issue #1) left me with mixed feelings. I can understand what Garth Ennis (along with artist Jacen Burrows) wants to do here with this title. He wants to put a spin on the zombie genre by making those afflicted with the 'cross' the most depraved and insatiable savages imaginable. Or unimaginable. Probably unimaginable as there is one particular scene that happens towards the end of issue #1 that made my stomach churn and left me feeling very unhappy.

I read to be stimulated, and to be entertained, enlightened, moved, scared, even horrified. What Crossed #1 did was none of that. It just made me feel upset. I think I understand what Ennis wants to do - he wants to show what the end of the world could be like, a literal hell on earth. Those afflictged with the cross are a truly depraved bunch. I just dont know if I can stomach another issue of it. The title is essentially another zombie-type comic book. It does not deliver anything new - the plot mechanics are the same, in as much as there is an apocalyptic event and there are some survivors facing overwhelming odds to survive. It really doesn't look good for those trying to survive in Crossed. Maybe Ennis is trying to make a point about the inhumanity of man, the obsession with sex and horror ('are we living in a land where sex and horror are the new gods?'*) and the appaling acts humans will inflict on each other - like the Nazis treatment of the Jews prior to and during World War II, the treatment of the Chinese at the hands of the Japanese aggressors when they occupied parts of China during that same war, and the more recent Genocide in the Balkans (to name a few). Maybe.

Maybe he just wants to see how far he can go. He has proved in other titles (including the excellent 'The Boys') that he is not afraid to portray sex, violence and death in unsentimental and disturbing ways. He has just excelled himself with 'Crossed'. There are a lot of questions posed - what is the significance of the cross on the afflicted? Is it an illness? Virus? If you can look beyond the outrageous and gratuitous sex and violence, you will probably get the answers. Maybe I will too, but whereas after issue zero I was firmly along for the whole run of the title, after issue one I am not too sure at all if I will be back beyond issue 2.

You can decide if future episodes are for you based on the solicitations of the forthcoming episodes (there are sceduled to be 9 not including issue #0). Have a look - this link shows issue 2 but there are others to look at;

Crossed solicitations at TFAW




*A Lyric from 'Two Tribes' by Frankie Goes To Hollywood (1984)

David Peace and his bloody hymn to bloody Yorkshire




David Peace – The Red Riding Quartet books 1 &2 – ‘1974’ and ‘1977’

In an earlier post I wrote about the book ‘The Damned Utd’, a ‘factional’ account of Brian Cloughs short and ill-fated tenure as Manager of Leeds United in the mid 1970s. Prior to that, the author, David Peace, had written a quadrilogy of books known as the ‘Red Riding Quartet’ - titled ‘1974’, ‘1977’, ‘1980’ and ‘1983’. The use of the ‘Red Riding Quartet’ as an umbrella title is a clever play on words as it refers to the ‘west riding’ of Yorkshire where the books are mainly set and the red alludes to the blood of the murdered the books are so awash with. The use of Red Riding is not coincidental, as I believe this is a deliberate attempt to reference the tale of red riding hood, a young female at the mercy of a predator. This theme is threaded throughout the 2 books of the quadrilogy I have read so far. These stories are largely about a patriarchal society where women are perennial victims, a reflection on the time when these stories are set. In ‘1974’ the victims are pre adolescent girls at the hands of a paedophile. There are references to Stefan Kiszko, only he is known as ‘Michael Myshkin’ in this book. In ‘1977’ the victims are adolescent girls or women, the work of the ‘Yorkshire Ripper’ and other unknown assailants.

Like a nastier, bloodier literary sibling of the BBC series ‘Life on Mars’*, David Peace uses police procedural drama as a narrative device to show the state of Britain at a particular period in time. The police, in the main, are portrayed as corrupt, violent, bigoted and often clueless in the face of serious crime. The policemen who are central characters in the books, such as DC Bob Fraser in ‘1977’, are flawed, unsympathetic characters, even though they are shown to be a cut above the morass of scheming and reactionary police they work alongside. The journalists who essay the work of the police and the crimes they try to solve are portrayed as nihilistic, selfish and flawed, as much a product of their time as the police. The uneasy alliance between police and journalists is documented as a fragile working relationship, where favours are constantly pulled, money buys silence and the freedom of the press, and the reporters (and one in particular – Jack Whitehead) are shown to be more adept at researching a crime and opening up new avenues for investigation. As if to expand on the suggestion that Journalists are frustrated wannabe police, the fledgling crime reporter of ‘1974’, Eddie Dunford, at one point claims to have wanted to be a policeman, but didn’t have the balls to go through with it, much the same as he wanted to write books, but didn’t.

The police in the red riding quartet are, by turns, vigilantes, hired hands, judge, jury and executioner. They have no moral ambiguity and they have no desire to revise their opinions once they have who they believe is the suspect in a crime. Their modus operandi can be seen as making a square peg fit in a round hole. That is, if they believe they have the guilty in their clutches, it is a case of making the guilty realise they committed the crime (regardless of whether they are the perpetrator). As is stated in ‘1974’ Yorkshire was populated with

“Hard towns for hard men.”

If you were not White, Male, Heterosexual and a Policeman, you were potentially a suspect. If you were Black, Irish or a Gypsy and a Male, then your chances of being implicated in a crime increased dramatically. The ‘liberal’ use of the words ‘wog’, ‘paki’ and ‘nigger’ used in casual conversation as well as in anger demonstrates how far we have needed to move forward in terms of respect and understanding a multicultural society in Britain. Further to this, the Yorkshire Male is a generic figure, seemingly reduced to base desires - alcohol is virtually eaten, such is the craving for it, and the main characters are driven by their sexual impulses, where getting ‘hard’ is a frequent occurrence. There is a self destructive pattern to their behaviour, willing to risk everything by following no particular moral code. They are unfaithful to their women and are absentee fathers, they drink heavily and fight, steal and pimp, beat and torture. They don’t seem to have love for anyone on unless that love is indiscernible from sexual attraction. The testosterone fuelled actions of the protagonists, the seediness of the settings, the base language and baser attitudes bring to mind some of the New English Library pulp books of the Seventies such as ‘Chopper’ and ‘Skinhead’.

The Yorkshire that Peace describes is painted in brushstrokes that bring to mind Pieter Breughel the Younger – a living hell, with the skies either black or slate grey, raining ‘cats and dogs’, populated with victims and predators, where conspiracy theories are only theories until ‘they’ catch up with you. Big Brother is alive and well and living in Yorkshire. Big Brother is watching over everyone. A place filled with faded people under oppressive skies, a place haunted by the dead and where the living seemed haunted by the past and thwarted ambition, this version of Yorkshire also serves as a microcosm of the state of the UK in the 1970s, a time of political turmoil, the ever present and real threat of terrorist attack and the drudgery of economic hardship.

In his later book that tells another story from 1974, ‘The Damned Utd’, Peace had no option but to use real life characters to tell an interpretation of the events that led to Brian Clough spending 44 days in charge of the English Football Champions. To not have the likes of Bremner, Hunter, Giles, Clarke, Revie and Peter Taylor explicitly defined in the book, the whole drama of the story would be lost. There is an assumption that you are aware of the personalities of these people – they were, after all, some of the biggest names in UK football in the 1970s. A little knowledge more than helps breathe life into the book. However, in the Red Riding Quartet, Peace uses artistic license. Out of (what I assume to be) sensitivity to the families of the victims of the real crimes documented in the books (and especially in 1977), there is an intermingling of real and fictional characters in these books. For example, George Oldman was the Detective in charge of the hunt for the Yorkshire Ripper but the victims in ‘1974’ and ‘1977’ are fictional. What Peace does do is ensure there is symmetry with his version of Yorkshire in the Seventies and the real Yorkshire in the Seventies by dropping in all sorts of real events to contextualize and drive the story. There is reference to the ‘Cannock Chase murders’ of young girls. There is reference to the Moors murders committed by Brady and Hindley. In ‘1974’ a man with learning difficulties is charged with the rape and murder of young girls, echoing the true life case of Stefan Kiszko. In ‘1977’ the real timeline of murdered women is mirrored in the book. Only the names have been changed……..The fake letters sent by ‘Jack’ ‘from Hell’ to George Oldman rear their ugly, unwanted head and there is constant background noise that references 3 day weeks, strikes, power shortages, the contemporary music of the day. It all gets blended into a dark and apocalyptic stew where the only Yorkshire glamour seems to be a woman singing cabaret songs at the local Press club, on a stage no bigger than 2 steps one way, and 2 steps the other.

Peaces style is breathtaking and audacious, conjuring Biblical imagery and Apocalyptic doom in a broken staccato style that bears comparison to Cormac McCarthy. In much the same way that McCarthy tears up the rule book on composition, so does Peace, evidenced when, at the startling end of ‘1977’, the recurring imagery and mantra-like phrasings that permeated the story congeal into a massive stream of consciousness that feels like a descent into the banality and viciousness of mans ability to produce misery and evil. That said, his style is unique and can take some getting used to. On occasion it is unclear what is real, what is fantasy, and what is in present time and what is not.

David Peace, in his ‘Red Riding Quartet’ produces books that are gripping in the most literal sense of the word. Once you enter this threadbare, grey and violent world, populated by the innocent, the guilty and those meant to protect and serve, you find yourself compelled to keep looking even when the creeping dread of horror becomes inevitable and then apparent in front of you. Both ‘1974’ and ‘1977’ mix the real and the unreal until the boundaries become blurred, like gritty British working class ‘kitchen sink’ drama shot through with a bad dose of pcp. Once I get to ‘1980’ and ‘1983’ I will let you know what I think. That will not take too long, because as soon as I finish one of these books I want to start the next.



*Page 69 of ‘1974’, in a pub, on jukebox, David Bowies ‘Life on Mars’ is playing……..



Links

London review of books on GB84, another of Peaces books, this time about the Miners Strike


David Peaces top 10 true crime books


summary of the red riding novels and gb84



Article on Peace



peace on the red riding quartet



forum threads discussing the red riding novels


A link to let you know who Breughel the Younger is (if you don't know)

Explanation of what a Riding is

The UK in 1974

The UK in 1977


Stefan Kiszko and the murder of Lesley Molseed


Finally I would like to acknowledge that the appeal poster that sits at the top of this post was taken from a great looking site called 'the real 70s' (http://real70s.blogspot.com/. It looks fascinating and worth a look. Lots of archive material.

Incredible moments in Comics part III - The Walking Dead - the ‘No-one is Safe / Made to Suffer’ arc (Issues 43 to 48) (2007 – 2008)

The Walking Dead - a heartbreaking work of staggering genius.....



The Walking Dead - brutal and breathtakingly bloody....



The Walking Dead - the finest comic book on the stands....



The Walking Dead - proof that you can make a human drama from an undead apocalypse....



The Walking Dead - 5 years of consistent high quality storytelling....



The Walking Dead - the despair and hope at the end of times....



The Walking Dead – a modern day classic

Robert Kirkman and Charlie Adlards Zombie opus 'The Walking Dead' takes the unreal and fantastic and tries to place it into a real world context. The unfamiliar and fantastic is the event that overshadows the cast of this book – that being a zombie apocalypse that appears to have wiped out the majority of the worlds population (if the part of the USA where the book is set is taken as a microcosm of what is happening in the world at large). There is no explanation as to what caused this tragedy, and no reason given as to why there are human survivors. The real world context, and main plot driver, is how a group of ‘unremarkable’ individuals (policemen, ex basketball players, clerks, lawyers, farmers, housewives and children to name a few) cope indrastically changed world. Despite its comic and serial format, the writing and artwork elevate this from standard comic book fare. Sometimes it plays out like a soap opera, other times like an action movie, and sometimes like a horror movie and disaster movie. It is never less than excellent, its consistency is astonishing considering it is soon to reach its 50th issue (at the time of writing issue 43 has been out for 3 weeks, issue 44 to follow soon).

The events leading to ‘No-one is Safe’

To explain the events of issues 43-48 requires some background. Rick Grimes, a Kentucky policeman, is in hospital recovering from shotgun wounds, wakes to find the world changed. Zombies are everywhere, humans appear to be decimated. Finding another survivor who plunders to stay alive (a young man called Glenn), and who is adept at avoiding the undead, they eventually find another group of survivors, including Lori and Carl, Ricks wife and son. Also there is Ricks police partner, Shane, who was with him on the day he got shot on duty, and it was Shane, who helped get Lori and Carl to safety. Shane cannot accept the Rick has com ‘back from the dead’, and, because he believes that he and Lori would have a relationship if Rick was dead, attacks his former partner. Carl intervenes by shooting Shane, killing him.

As time goes on they pick up more survivors such as Tyrese, a former Basketball player and his daughter and her boyfriend and Hershel Green, a farmer and his family. They find a maximum security prison and quickly establish a base there, clearing out zombies from the grounds and the facility itself, and find a handful of surviving inmates, all of whom die or flee within the space of a few issues, with the exception of Axel, an institutionalised ex-biker, who strikes up a relationship with the troubled Patricia, a daughter-in-law of Hershel. Rick is regarded as the leader, though the likes of Herscel, Tyrese and Dale, a traveling salesman who has an RV that the group initially used as a base and shelter, are also seen as leaders and decision makers.

The group are safely ensconced in the Prison, and are protected from the undead. After finding riot protection suits, it is decided that some of the group can go out and gather fuel from abandoned cars in relative safety. It is then that a chain of events occurs that leads them to the town of Woodbury. What they find is a well organized, well armed and well resourced community led by a man only known as The Governer. The reason the community is so well armed is down to the fact that there was an abandoned National Guard outpost nearby. Once inside Woodbury it is clear that The Governer is a brutal and ruthless man, whose idea of keeping the population entertained and under control is to stage Gladiatorial contests between leashed Zombies and human opponents. What also becomes apparent is that ‘outsiders’ are fed to the zombies. Also, The Governer wants to know where Ricks camp is, and tortures both him and Michonne, a former lawyer with a potential multiple personality disorder who is adept with a Katana.

Rick, recovering after his torture at the hands of The Governer befriends Dr Stevens and a nurse called Alice, and it becomes apparent that Rick needs to escape Woodbury. With the help of a Woodbury guard, Rick makes an attempt to flee with Alice and Dr Stevens. Although the Doctor does not make it out alive, the others make it back to the Prison to find the grounds seemingly infestated with the undead. Once that is dealt with and the grounds secured it becomes apparent that the Woodbury Guard, Martinez, is missing. Rick tracks him down, heading back to Woodbury, and kills him, despite the pleas from Martinez that it is 'selfish' not to allow the Woodbury people the security of the prison compound. Meanwhile, back in Woodbury, Michonne, in retribution for her rape and torture, carries out a prolonged and severe physical attack on the Governor, leaving him barely alive.

Rick returns back to the Prison and calls a meeting. He proceeds to tell of the ordeal at Woodbury, and that the group should prepare for a battle as the Woodbury community would be coming sooner or later to try and take the Prison. The group begins to prepare, including a mission to a military stockpile where they encounter Woodbury people again, but these people are defeated by the likes of Tyrese, Michonne and Axel, who go back to the prison with weapons and supplies. At the prison, Lori gives birth to her baby, Judith. However, the parentage of Judith is unclear as Shane and Lori made love in the early days of the Zombie outbreak (when Rick was believed dead). For a while there is peace at the Prison, with some semblance of normality, alongside the joy of the safe birth of Judith Grimes and other relationships forming (such as Glenn and Maggie, Hershels Daughter, who plan to have children). However, at the end of issue 42, this peace is shattered when The Governor (minus an arm, an eye, an ear and a penis, the result of his suffering at the hands of Michonne) returns with an army of people and a Bradley Infantry Fighting Vehicle, declaring that those inside the prison should be eliminated.





No-one is Safe / Made to Suffer (Issues 43 to 48)

We learn what happened to the Governer after his prolonged torture, and after being nursed back to health leads the Woodbury community to believe the Prison is full of savage people who should not be allowed to live, and on this premise he leads an army to the Prison. After clearing the crowd of zombies gathered around the perimeter fences in order to attack the compund, a brief battle ensues but the Woodbury ‘army’ are shown to be ill-trained and not as capable as the likes of Andrea, a former clerk who has become Dales younger lover, who has become a crackshot. She quickly dispatches men of the Woodbury army, and they are forced to retreat and regroup. Amid the confusion, Rick appears, shot in the abdomen and collapses.
In the lull, Dale, Andrea, and three children (but not Carl or Judith) and, at the last minute, Glenn and Maggie, flee the prison in their RV in order to avoid the confrontation and potential los of life. In an attempt to end the conflict, Tyreese and Michonne decide to tail the Governor and the townspeople in the hopes that if they kill a few more it will discourage their attack. The plan goes badly wrong, with Tyreese captured after killing a couple of Woodbury people and we are told (though it is not seen) that Michonne had her head blown off in the fight.
From here on in, the story begins to take shocking turns.

In issue 44, the Governer returns, this time with an ultimatum – leave the compund and spare the life of Tyrese and Michonne. Tyrese is brought out to the horror of those in the Prison. Michonne is not shown, though this contradicts the earlier reports of her death, and is a ruse to cajole Rick and the other survivors to leave. However, they refuse to leave, Rick even commenting that this was down to the stupidity of Tyrese venutring off after the Woodbury aggressors. In a fit of rage, the Governer hacks at the neck of Tyrese, eventually decapitating him and leaving his body at the Prison gates. To kill off such a prominent character is always a shock, but the brutal and undiginified manner of his death is jarring. Tyrese was a strong and atheltic man, and regarded as a leader, and to the reader he was regarded as a ‘good guy’. His death was not a ‘fitting’ end, but in the context of the war waged by the Governer, it is believable. Charlie Adlards art does not shy away from the brutality, a series of panels depicting what would have been a slow and painful, undignified death.

Within a short time the Governer and his army return yet again to the Prison, attacking theose inside. Axel is shot dead, his death a brief one amongst the chaos and bullets, but again, no less shocking as he was another sympathetic character who was likable. The tag line ‘No-one is safe’ desgined to advertise these issues was proving to be a truthful summation of events.

As the attacks become more focussed and intense, there appears to be little chance of enduring the siege. Andrea returns briefly in the RV, but this is no triumphant cavalry charge, as she is mown down, although her fate is ambiguous. Finally, the Woodbury army drive through the fences, as Zombies pour in alongside them, the safety breached. This is where events lead onto issue 48, and the most numbing, awful events unfold.

Rick, along with his family and Alice, attempt to escape to the truck and flee the prison. Elsewhere in the compound, Hershel, Patricia and Billy are trying to shoot their way out. Patricia is quickly shot dead. Hershel, believing that this is a chance to save his only surviving son, and having seen so many of his other children killed, makes a break for safety. Leading Billy by the hand, amidst the streams of gunfire, he does not manage to get his son out of the line of fire. In four heartbreaking panels we see Hershels determination turn to abject despair as Billy catches a bullet and is killed insantly. All the time Hershel holding his dead sons hand. I have spoken before on my blog about the emotion this particular scene raises in me. It is staged in such a moving way – the way Hershel takes Billys hand to lead him out of harms way, doing his duty as a father. The determination on Hershels face, unknowing that his son is already fatally wounded. What follows is heartbreaking, with Hershel just giving up, all his children dead or their whereabouts unknown (but only Maggies whereabouts are unknown). You can see this heartbreaking piece of art at the bottom of this post.

In danger Rick calls out to him, but he refuses the offer of escape. In short sucession comes the most terrible tragedy. As the Governor and his men open fire again, Alice is wounded and then finished off as she tries to protect Rick, Lori, Carl and Judith. The family together, amidst the carnage make a final desperate attempt to flee the prison carnage. As Rick and Carl flee, they outpace Lori, cradling Judith in her arms. On the order of the Governer, a Woodbury female, Lilly, opens fire on the escapees. It is at this point that the terrible and unbelievable happens – a full page shows Lori blasted in the stomach, her baby also getting the full force of the shot. As Rick continues running he turns to see Lori and Judith fall, his grief consuming him, yet still he has enough self-preservation and desire to protect his son to urge them both on. There is a panel that shows Lori face down, dead, her infant child underneath her, arm raised, fist clenched. It is an arresting, shocking, dreadful scene.

As Rick and Carl escape, past advancing undead, the Governor orders his men to stop firing at them, convinced the zombies will deal with them quickly. Hershel is still alive, a broken man, waiting for death, which the Governer gives to him, shooting him point blank. Even at this point, with the Prison he craved now his, he still displays the cruel and psychotic tendencies that mark him out as one of the most reviled and memorable characters in comicbook history.

There is a payoff. As the Woodbury army moves into the Prison, Lori and Judith's killer, Lilly, realizes that her victim was carrying a baby, and turns on her leader, calling the Governer a monster. Power crazed, he will not accept such talk from her, but she is no longer in his thrall. Lilly hits him with her rifle, and stricken, he falls to the floor. Lilly puts the barrel in his mouth, preparing to execute him. Just then, intervention saves the Governer as a horde of zombies breaks through the hole in the fence and attacks the Woodbury army. The Governor gets up, takes control again, and shhots a zombie. As he urges that the group remain calm and move into the prison, sticking together, it seems as if he has fulfilled his evil scheme. This proves to be a false hope for him though, as the remanants of his group are overwhelmed by the undead, who are quickly taking over the prison. Lilly gets to her feet and shoots the Governor in the back of the head, gore exploding across the page, and pushes his body into a crowd of zombies, where it is immediately consumed. She assumes control and leads her fellow surviors into the prison, but their guns quickly fall silent. Their fate is not ambiguous, as it is obvious they have not survived and the prison is rendered uninhabitable, a home to the undead now.

The final panel sees Rick and Carl, having run to safety, clinging on to each other, Carl having realised his mother and sister are dead. Both in tears, consumed with their loss, they stand on top of a small hill as Zombies advance towards them. After the ferociousness of the battle, the loss, the violence, this final panel allows the reader to reflect on the tragic events, to observe the grief of a father and son, to witness their bonding in the light of the death of their loved ones. The panel also makes it clear that although they are safe, it is only temporary, as the undead advance. It also suggests that this will always be the way things are – constantly having to move on, stay alert, never being free of the curse of this changed world.
Issue 48 is a landmark. The action is breathtaking, with Adlard excelling in porraying the confusion of battle, the violence, the anger, pain and grief. The death of so many established characters in one issue, let alone in the overall arc, makes this a genuinely incredible moment in comics. There is no chance of a return for these characters, unlike so many superhero titles where characters are resurrected, or parallel universe versions of dead characters provide a rollback for comic writers. The world ‘The Walking Dead’ inhabits is real, as much as it is unreal. Once a character is dead, they cannot return back to life. What is more disturbing is the threat that these people could return reanimated as a revenant. In the very next issue (issue 49) the return of Michonne prompts such a scene, as she returns to the desolation of the prison, and finds Tyreese's undead decapitated head alongside his corpse. She drives her sword through it, putting her ex-lover out of his misery.

Incredible and moving, staggering and audacious

As an arc “Made to Suffer / Noone is safe” manages to pack in 6 short issues an audacious and gripping story, where the random cruelty of life is exposed, and well-loved characters that readers had invested time in over several years were snuffed out in an instant. This storyline delivered, it truly followed thorugh on its promise – no-one was safe. You may not have wanted to believe it, you may not have wanted it, but Kirkman and Adlard made you watch as the Governer and his hatred destroyed and ruined so many lives, and changed the landscape of this brilliant title forever. It is amongst the greatest storylines in comicbook history, and if you have not read it then I strongly urge you to – it is a comicbook to experience and cherish, and it deserves to be read, to prosper. Spread the word.

Wiki of The Walking Dead


Post Apocalypse X - Dead Set - Brit Apocalyptica at its best (2008)



Review of Dead Set (2008)

Apart from the peerless Ghostwatch, there has been little in the way of decent British made-for-television Horror in the last 20 years. Like Ghostwatch, which was broadcast around the witching time of Halloween, Charlie Brookers ‘Dead Set’ was broadcast on the UK satellite channel E4 over 5 nights, leading up to the gripping, bloody and grim denouement on Halloween night.

An interesting concept, this consecutive (nightly) serial format perfectly suits such a high octane action horror like this, where the fast moving events mean the lag of a (traditional) week from one episode to next can dull the dramatic edge. It will be interesting to see how this format fits with the 2009 version of Torchwood, when it concentrates on one story over 5 consecutive nights. If it carries as much drama and action as the mean and lean Dead Set, it will be the best Torchwood season yet.

The first extended episode set the scene without too much exposition, and before too long the zombie epidemic was upon the UK. The following episodes established a terrifying adversary, an impossible situation and the determination of the human to defy odds and logic and survive in the face of overwhelming odds. The ending was a fitting one, with the desperate and terminal situation played out as Kelly makes her final stand. Her screams felt real, the desperation, anger and determination all condensed into that chilling call. I thought Jaime Winstone was excellent throughout and is a real acting talent, effortlessly displaying a whole range of emotions throughout the series, while being believable in the action scenes as well. She never outstayed her welcome. The whole casting of the show was near perfect, with the dependable Kevin Eldon and wickedly disagreeable Andy Nyman standing in particular standing out. There was not a bad performance from any of the cast, and that is a real testament to the overall quality of the show. Even the ‘celebrities’ played their parts with out too much scenery chewing - Davina McCall looks like she had a lot of fun as the one of the undead, as did Brian Belo, who looked very scary when he became reanimated.

What Charlie Brooker and Yann Demange have accomplished is a definitive brit apocalypse serial, and a worthy addition to the zombie genre. While there was nothing particularly new with what was on offer, what it did do brilliantly was put the constituent parts together to form a coherent, exciting whole. There was enough tributes (Patricks final moments on screen were plainly based on a famous scene from Romero’s ‘Day of the Dead’ and knowing nods to keep the fanboys happy while playing out as a commentary on the culture of Celebrity (in much the same way Romero used ‘Dawn of the Dead’ as a commentary on Consumerism).

Dead Set at Wiki

Ghostwatch at Wiki

It is out on DVD now, with extra scenes etc. I’m sure you know somewhere it can be purchased from. It is a necessary addition to any fan of Horror or Zombie.

Touch the Dead - pocket horror (Nintendo DS) (2008)



Review – Touch the Dead aka Dead and Furious (Nintendo DS)

Considering that the Nintendo DS is a family / wide age console (from 3 to 93 or something like that) it is pretty spoiled for Zombie action. As well as the excellent port of the Playstation original ‘Resident Evil’ (complete with some of the worst voice acting and crap dialogue ever) there is a game that utilizes the touch pad technology of the DS with some nice graphics and solid action. That game is ‘Dead and Furious’ aka ‘Touch the Dead.’

Set in a prison where, for whatever reason (does it matter??), everyone apart from one man has been rendered revenant, and you are that one man, and you need to get out of the prison. Or else. This is an on rails shooter, so there is no need for you to make constant decisions on movement - there is no pretence this is free roaming. Your job is to use the touchpad and stylus to launch weapon hell at the undead and make sure you keep your weapon locked and loaded (another touch pad operation). As you go through stages of the game, from prison cells to sewers and hospital wards, you are met with a steady stream of zombies that just keep coming at you, and as you may expect, as the game progresses there are more of them and they are harder to keep down. It is the sheer weight of numbers that makes this enjoyable – there are more than enough zombies to incapacitate permanently. As is standard in these games you progress through some levels, looking for weapon upgrades, ammo and health and then you get to a boss. The boss levels are not particularly challenging, but it is the relentlessness of the action that again is the key to the game and makes it compelling. The hero of ‘Dead and Furious’ is a generic anti-hero complete with dialogue peppered with bad jokes that is supposed to pull the narrative along. But the key to this game is not about an involving plot – its all about ACTION and this game delivers. The menu screen and boss stages even have a soundtrack of thrashing heavy metal to add to the ambience, and the whole thing has a grungy, desperate feel – despite playing it on a screen not much bigger than some mobile phone displays, there are some real sweaty palm and gritted teeth moments, which is a testament to clever game design and some thought on how a zombie shooter should operate on a handheld. There is enough health and ammo out there so it never gets too tactical – just keep blasting and blasting and blasting……………

If you are a DS owner with any interest in Zombies you can have your more cerebral zombie blaster with a halfway decent plot (Resident Evil Deadly Silence) or you can have a full-on Zombie bloodbath that is mindless and lots and lots of fun while it lasts. It also has a certain amount of return value, in that you can pick it up again and again even if you have completed the game.

Saturday, November 01, 2008

Review of The Walking Dead #53 (Image) (2008)



Following on from the end of issue 52, Glenn and Maggie quickly discover the events that lead to Rick abanding the prison. It is clear that no-one but Rick, Carl and Michonne survived. Glenn and Maggie lead them back to Herschels farm to meet the rest of the RV group who escaped before the Prison carnage. In combination with Adlards art. Kirkman manages to coney the joy of being reunited with friends believed dead, the grief at the realisation that many did not make it out alive, and the coping mechanisms of children in a brutal, brief world where happiness is in short supply. Carls discussion with his father on the subject of Sophia, who has forgotten her real mother in her trauma, again shows Kirkmans ability to make this Father-Son relationship a touching and beleivable one. The fact that he can do it with economy of words makes it clear the man is currently at the top of his game in his control of these characters.

This issue is one that takes its time to bring characters back together and show their relationships rebuild. There is grief, guilt and tears, interspersed with gratitude and a little happiness, and it is all displayed in a way that the issue does not feel rushed. The mystery of Michonnes ‘multiple personality’ is revealed, and draws parallels with Ricks own grief and coping. Rick also makes decisions on his future, that hints at the direction the book could be going. This all neatly ties into the final part of the issue, where the action steps up a gear, as we are introduced to some new characters, characters who are on a mission, are more than capable in the face of the undead and who have startling information that propels the ending of the issue to new heights. Kirkman loves his cliffhangers, and like any good serial, he usually delivers. This cliffhanger, however, opens up a whole new series of possibilities.

This issue is a closing of a chapter, one where Rick and Carl have come through the devastating events of the attack on the prison, and now assembles a new cast comprised of familiar and unfamiliar faces. The new characters are quickly established and should prove to be popular. It looks like we could be getting a real action hero to deal with the Zombie threat over the coming months.

Verdict – the pace goes from serene to foot flat on the pedal, and along the way we get a measured look at how the characters are coping, and then we get some welcome new arrivals. The ending is brilliant, and the promise of a lot more action and change in direction is tantalizing. Another master class in how to produce an immersive, captivating comicbook.